![]() It wouldn’t be a racing game without some sort of career mode. To speak of that, it’s also where the game’s technical side manages to excel most: convincing light effects, reflections, and particles, such as snow and dirt improve the track’s look, making them seem more lively than they would otherwise be. On the flip side, this allows the developers to support up to 120 frames per second on Series X, with generally high resolutions and smooth performance on any condition, including harsh weather. The car models are detailed, accurate, and shiny, but the in-game characters, scenarios and track objects are far from technically advanced, with models often resembling late Xbox 360 or early Xbox One games. Much like last year’s effort by Nacon, I would not call this year’s official WRC game a looker. Now that the new consoles are out, even though they are mighty difficult to find in stock anywhere, WRC 10 can immediately launch on both generations of consoles simultaneously, though the technical upgrade compared to WRC 9 is negligible. Launching in September, it preceded Xbox Series X|S and PlayStation 5 launches by immediately offering the last-gen version of the game, with upgrade paths available once the new hardware dropped later in the year. Last year’s WRC 9 was one of the earliest next-gen ready games. Its sequel is in our hands, and we tried it on Xbox Series X|S: it’s time to spin the wheels! 200m, sharp left, jump, into next-gen Fortunately, their experience on 4-wheels has generally been more positive, with one of the highlights being last year’s officially licensed rally game, WRC 9. ![]() ![]() French publisher Nacon recently ventured into the world of bikes with the slightly undercooked RiMS Racing, which we also reviewed on this very website. ![]()
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